Namtar

noise crystal

Feb 2, 2026

#noisedeck

search synth, filter, render, mixer, synth3d

rd(
  tex: none,
  zoom: x16,
  speed: 10
)
  .dither(
    matrixScale: 1,
    threshold: 0.387,
    palette: input1bit,
    mix: 0.46
  )
  .distortion(tex: read(o1), intensity: 41.22)
  .subchain(name: "celShading flipMirror", id: "orof") {
    .loopBegin(alpha: 48.951, intensity: 28.719)
    .celShading(
      levels: 5,
      edgeWidth: 0,
      edgeThreshold: 0.959,
      lightDirection: vec3(0.47, 0.878, 0.74),
      mix: 0.699
    )
    .flipMirror(mode: mirrorRtoLDtoU)
    .loopEnd()
  }
  .spiral()
  .lighting(
    normalStrength: 2.58,
    smoothing: 3.6,
    ambientColor: #a1a1a1
  )
  .celShading(
    edgeThreshold: 0.17,
    edgeColor: #ffffff,
    mix: 0.38
  )
  .bloom(
    threshold: 0.35,
    intensity: 1.7,
    radius: 69
  )
  .dither(threshold: 0.5, palette: pico8)
  .palette(
    paletteIndex: palette.brushedMetal,
    paletteRotation: back,
    paletteOffset: 83,
    paletteRepeat: 7
  )
  .write(o0)

noise()
  .write(o1)

render(o0)

← Index