Namtar

the sick and the dying

Feb 7, 2026

#noisedeck

search synth, filter, render, points, mixer

polygon(
  sides: 4,
  radius: 1,
  smooth: 0.13,
  rotation: -180
)
  .tint(color: #8704f0, alpha: 0)
  .zoomBlur(strength: 0.72)
  .rot(rotation: -180)
  .distortion(
    tex: read(o1),
    mode: displace,
    mapSource: sourceA,
    intensity: 13.47,
    smoothing: 55.773,
    aberration: 15.582
  )
  .lighting(normalStrength: 0, smoothing: 3.2)
  .bloom()
  .fxaa()
  .grain(alpha: 0.15, pause: true)
  .write(o0)

noise(
  type: bSpline3x3,
  octaves: 1,
  seed: 69,
  wrap: false,
  loopOffset: verticalScan,
  loopScale: 13.403,
  loopAmp: 50.084
)
  .lighting(
    normalStrength: 3.546,
    diffuseColor: #db503e,
    specularColor: #1f3fe8,
    specularIntensity: 1.322,
    shininess: 60.697,
    ambientColor: #378abb,
    lightDirection: vec3(0.058, 0.313, 0.581),
    reflection: 80.421,
    refraction: 64.035,
    aberration: 41.483
  )
  .zoomBlur(strength: 0.48)
  .vignette(brightness: 0.09, alpha: 0.8)
  .palette(
    index: palette.darkSatin,
    repeat: 4.4,
    alpha: 0.8
  )
  .blendMode(
    tex: read(o2),
    mode: exclusion,
    mix: 11.11
  )
  .grade(preset: cinematic)
  .write(o1)

noise()
  .palette(index: palette.tropicalia, repeat: 2.5)
  .vignette()
  .write(o2)

render(o0)

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