#noisedeck
search synth, filter, render, points, mixer
polygon(
sides: 4,
radius: 1,
smooth: 0.13,
rotation: -180
)
.tint(color: #8704f0, alpha: 0)
.zoomBlur(strength: 0.72)
.rot(rotation: -180)
.distortion(
tex: read(o1),
mode: displace,
mapSource: sourceA,
intensity: 13.47,
smoothing: 55.773,
aberration: 15.582
)
.lighting(normalStrength: 0, smoothing: 3.2)
.bloom()
.fxaa()
.grain(alpha: 0.15, pause: true)
.write(o0)
noise(
type: bSpline3x3,
octaves: 1,
seed: 69,
wrap: false,
loopOffset: verticalScan,
loopScale: 13.403,
loopAmp: 50.084
)
.lighting(
normalStrength: 3.546,
diffuseColor: #db503e,
specularColor: #1f3fe8,
specularIntensity: 1.322,
shininess: 60.697,
ambientColor: #378abb,
lightDirection: vec3(0.058, 0.313, 0.581),
reflection: 80.421,
refraction: 64.035,
aberration: 41.483
)
.zoomBlur(strength: 0.48)
.vignette(brightness: 0.09, alpha: 0.8)
.palette(
index: palette.darkSatin,
repeat: 4.4,
alpha: 0.8
)
.blendMode(
tex: read(o2),
mode: exclusion,
mix: 11.11
)
.grade(preset: cinematic)
.write(o1)
noise()
.palette(index: palette.tropicalia, repeat: 2.5)
.vignette()
.write(o2)
render(o0)