#noisedeck
search synth, filter, render, mixer, synth3d
rd(
tex: none,
zoom: x16,
speed: 10
)
.dither(
matrixScale: 1,
threshold: 0.387,
palette: input1bit,
mix: 0.46
)
.distortion(tex: read(o1), intensity: 41.22)
.subchain(name: "celShading flipMirror", id: "orof") {
.loopBegin(alpha: 48.951, intensity: 28.719)
.celShading(
levels: 5,
edgeWidth: 0,
edgeThreshold: 0.959,
lightDirection: vec3(0.47, 0.878, 0.74),
mix: 0.699
)
.flipMirror(mode: mirrorRtoLDtoU)
.loopEnd()
}
.spiral()
.lighting(
normalStrength: 2.58,
smoothing: 3.6,
ambientColor: #a1a1a1
)
.celShading(
edgeThreshold: 0.17,
edgeColor: #ffffff,
mix: 0.38
)
.bloom(
threshold: 0.35,
intensity: 1.7,
radius: 69
)
.dither(threshold: 0.5, palette: pico8)
.palette(
paletteIndex: palette.brushedMetal,
paletteRotation: back,
paletteOffset: 83,
paletteRepeat: 7
)
.write(o0)
noise()
.write(o1)
render(o0)