#noisedeck
search synth, filter, mixer, render
let osc1 = osc(type: oscKind.noise, max: 0.45, speed: 15.1)
let osc2 = osc(type: oscKind.sine, speed: 6)
let osc3 = osc(type: oscKind.saw, min: 0.17, max: 0.78, speed: 4.4, offset: 0.42)
media(imageSize: vec2(1080, 1920))
.adjust(
mode: hsv,
rotation: -180,
hueRange: 40,
_skip: true
)
.distortion(tex: read(o1), intensity: osc1)
.blendMode(
tex: read(o1),
mode: multiply,
mix: osc3
)
.scanlineError(
distortion: 0.25,
noise: 0.18,
speed: 2.3,
_skip: true
)
.convolutionFeedback(blurAmount: 0.74, intensity: 0.45)
.pixelSort(angled: -147, _skip: true)
.lighting(
normalStrength: 0,
smoothing: 10,
refraction: 99.6,
_skip: true
)
.bc(brightness: 1.17, contrast: 0.63)
.dither(
matrixScale: 1,
palette: appleII,
mix: 0.27
)
.palette(index: hazySunset, offset: 100)
.grade(
preset: cinematic,
temperature: 0.17,
exposure: 0.4,
vibrance: osc2
)
.write(o0)
media(imageSize: vec2(2160, 3840))
.warp(
strength: 17,
scale: 3.56,
speed: 1,
rotation: -82.08,
_skip: true
)
.write(o1)
render(o0)