bluesky
Apr 7, 2026# Color Spectrum
# hsl(hue, saturation, lightness) — hue in degrees
# mix(color1, color2, t) — perceptual interpolation
ring @bullseye
radius 0
count 12 ~ pointer.y
item rect 14 14
fill mix(#ff4488, #44aaff, progress)
scale 4 + index * 3 * pointer.x
opacity 0.2 * abs(pointer.y)
ring @bullseye2
radius 0
count 12 ~ pointer.x
item ellipse 14 14
fill mix(#22ff88, #ffaa22, progress)
scale 4 + index * 3 * pointer.y
opacity 0.2 * abs(pointer.x)