Namtar

bluesky

Apr 7, 2026

#tendrel

# Color Spectrum
# hsl(hue, saturation, lightness) — hue in degrees
# mix(color1, color2, t) — perceptual interpolation
    
ring @bullseye
  radius 0
  count 12 ~ pointer.y
  item rect 14 14
    fill mix(#ff4488, #44aaff, progress)
    scale 4 + index * 3 * pointer.x
    opacity 0.2 * abs(pointer.y)



ring @bullseye2
  radius 0
  count 12 ~ pointer.x
  item ellipse 14 14
    fill mix(#22ff88, #ffaa22, progress)
    scale 4 + index * 3 * pointer.y
    opacity 0.2 * abs(pointer.x)

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